mass effect 3 silver coast casino infiltration

Okt. Das Silver Coast Casino ist ein Ort auf dem Silversun Strip auf der Citadel. Das Silver Coast Casino kann man das erste Mal bei Silver Coast. Diskutieren. in: Missionen (Mass Effect 3), Mass Effect 3 DLC, Citadel . Silver Coast Casino: Infiltration Mass Effect Wiki · Citadel: Landurlaub Mass Effect Wiki. Sobald man die Wohltätigkeitsveranstaltung im Casino betritt, muss man sich Silver Coast Casino Infiltration Squad Outfits Navigation Mass Effect 3: Citadel .

One of the upstairs bedrooms has a weapon bench and armour locker. Leave the apartment and take the elevator down. When you get to the Sushi restaurant talk to Joker which triggers a cutscene.

You will be introduced a new character in the game world at least; fans of the comics may recognize her. Needless to say things turn sour.

If you ignore these, they detonate when they get close overloadng your shields. You have no medi-gel but you do have a decent gun the M Suppressor.

As quickly as you can, make your way over to Brooks and revive her to end this segment of the mission. Infiltrators can cloak while vanguards can charge the enemy closest to her.

Other classes will have to do it the hard way. Do not hang around since otherwise you will get overwhelmed. These guys are about as tough as Cerberus centurions.

As well as shooting you they throw cluster grenades which split into three. Three explosions will send you to the mission resumption screen on any difficulty above casual.

They will also send out disruption drones to overload your shields. I like Commander Bailey, but I would fire his ass for incompetence. When you regain control, go out of the door and hop to the next platform.

Hop down and take the ladder down. Hop across to the next platform, where you can find a datapad, and take the next ladder down.

Chat with Brooks and then take the next ladder down. Hop over the ledge into an area filled with frozen fish and a Salarian having a smoke break.

Take the ladder up to get a way marker for the skycar lot. Jump across three gaps. Take out the four mercs below.

Head down the ladder and get a top up of ammo and grenades from the stall in front of you. There may be another merc to take out.

Head down through the market and pick up some additional ammo on the way. These are seriously annoying and dangerous enemies.

They behave like the Cerberus nemesis complete with red lasers. They add the ability to cloak and the ability to drop smoke grenades to ruin your aim.

When these enemies are dead, another crewmate will come over the radio. There is also a terminal that you can interact with credits.

Continue into the next area to find it locked down. Duck through a doorway into the Value Added store and interact with the terminal C. Bypass the bridge control to proceed.

Go across to the row of shops where the mercenaries were. Use the first shop Goddess Essentials to orient yourself. The next store along, Konjunction, has a datapad and a terminal credits.

Van Allen Belts has another datapad and terminal credits. Carry on past Micah Black and into Cision Motors. Interact with the terminal credits and exit through the door.

Your health bar will return to normal as well which is a relief. Head towards the door at the back of the showroom. Note the terminal on the counter opposite credits.

Attempting to open the door will trigger a brief cutscene that ends with the front gate getting unlocked.

As you approach the gate the place will get swamped with mercs. Assuming it is Wrex, take a moment to spend his attribute points. This is your opportunitty for some payback - the Spitfire cuts enemies down in no time flat.

Run around slaughtering mercs until Joker arrives. Exit through the front of the showroom and head towards the shuttle.

Talk to your squad members and crew mates, leaving Liara to last. Most of your crewmates seem to be blaming you for the earlier destruction of the sushi restaurant - as I said, the humour can be rather weak.

This mission has you attempting to gain access to the back room of a casino under the eyes of guards and security cameras.

The cones of vision of the guards and cameras are visible to you. Go upstairs and mingle until Brooks summons you. Take the stairs to the left of the bar and talk to Brooks.

Follow the blue wiring to the other side of the dancefloor. The lock that you need to bypass is protected by a camera.

Liara will upload a program which will allow you to bypass the camera briefly. Do so, then bypass the lock. Mingle some more until Brooks complains about a guard.

Follow the "Distract Guard" waymarker and talk to the guard to distract him. When Brooks pipes up again, follow the red wiring this time. It splits in two left and right.

At either end are terminals that you need to bypass, one by the varren table and the other by the roulette table. Next Brooks will trip an alarm so follow the waymarker to another guard who you need to distract.

Mingle some more until Brooks contacts you again. Follow the yellow wiring to an area with two cameras, one stationary guard and one patrolling guard.

This bit can be mildly frustrating. Go to the top camera and look at the stationary guard. When the patrolling guard has just turned his back on you, get your companion to distract the other guard.

Quickly bypass the camera and then bypass the other, making sure the patrolling guard is walking the other way.

With both cameras disabled hurry forward and disable a third terminal to trigger a cutscene. You may also want to fit armour piercing mods to your weapons.

You will select your normal squad and then divide your reminaing crew members into two teams who will accompany you, taking different paths.

You are thrown straight into a fight. The first battle is against two CAT6 specialists and a sniper. There is a possible renegade interrupt before the next battle against four CAT6 heavies, two specialists and two snipers.

The specialists are flanking your initial position on the sidewalks so get up there to take them out since the heavies behave like guardians while specialists toss grenades at you, making them the greater initial threat.

Like guardians, they can also be shot through the "mail slot". With its headshot multiplier, the M Suppressor makes the latter tactic quite viable.

Exit the door at the back and go up the ramp. The desk facing you has a terminal credits. Exit through a scanning doorway to the left or right.

Exit through one of the doors at the back into the archives proper. Move forward, talk to glyph and take the catwalk on the left. Follow it all the way round and take one of two sets of stairs up.

Two specialists descend on a platform. Take them out and get on there yourself. Climb into the car that arrives. Follow the catwalk right and up the stairs.

Hop off onto the pipe. Two specialists and a sniper will attack you. As you move forward another specialist and sniper move in. Hop over onto the pipe at the end and fight off more specialists.

Continue forward to receive the objective Defend Team Mako. Take out the enemies and jump down for a cutscene. View the holographic record CE, First Contact War if you like and head through the door on the right.

Follow the path around past another hologram CE Krogan Rebellions. The hologram opposite is malfunctioning. Take the path up, killing a solitary specialist along the way.

The next area has four specialists and three snipers. Keep mobile otherwise the snipers will kill you. Move forward to another fight against three specialists and one heavy.

The cubicle in the top right corner has a terminal credits. Move around to the door where Glyph is hovering and go through.

Go downstairs through a second door. On the way pick up a med kit behind some crates. Head through the door and take out an Atlas mech. Head towards the stairs in front and pick up a med kit.

Go up the stairs and around the catwalk. Glyph will warn you about another group of CAT6 forces heading your way. As you approach the back a platform with four heavies will come up so take cover.

Behind where the heavies came up is a med kit on some crates. Exit through the door ahead and then exit through the second door.

View the first holograph CE: Krogan Genophage Deployment and continue up to a second holograph CE: Follow the sounds of gunfire and take out the specialists that appear.

Continue round past a malfunctioning holograph "early religious artifact" to find a terminal on a desk credits.

Go through, head up the stairs and through the door at the top. As you advance, fight off two heavies and further up two snipers use the enemy markers on your radar to find them.

View the holograph 5BCE: Asari find the Citadel. Advance through the non-functioning holograph to a door. Go through, up the stairs and through a second door.

Go through the door at the end of the area. Get scanned to open the next door. Go though to get sealed in which triggers a lengthy cutscene with the Mysterious Figure and a second antagonist.

I suggest that you create a squad that facilitates biotic detonations. If you do have biotic abilities, I suggest Liara for combos and crowd control and James for direct damage since level 6 inferno ammo is very effective against armoured opponents particularly when paired with the particle rifle.

James can also trigger fire explosions with Carnage. Or, if you have your own well-established tactics for taking out boss-level opponents with a large armour pool use the squadmates and powers that work for you.

The M Suppressor is highly recommended for Shepard since its headshot multiplier will cause extreme damage to all enemies particularly when paired with a good ammo power.

All weapons should be fitted with piercing mods. You are attacked almost immediately. Take down the first enemies and get down the ladder.

Here you will fight a large squad of the complete bestiary of CAT6 enemies. Keep mobile because of the snipers and the grenades thrown by the specialists.

Head towards the Normandy. Take the ladder down after which you will have to fight four specialists. Head up the ramp to the Normandy to trigger a cutscene.

You are now underneath the CIC. Move forward and activate the stair access control. Kill off all the enemies - specialists, heavies and a sniper.

Return to the galaxy map and pick up the Merc Payment credits. If you have the Space Hamster you can interact with the cage up to four times for different dialogues, a couple of which are quite amusing.

This is the final battle. She may also engage you in melee which will require you to mash a button to avoid taking big damage.

She has shields, armour and three medi-gels that she will use when her armour is down to restore her armour and shields. She becomes temporarily immune to damage when she does this.

Focus fire on the Mysterious Figure, only targeting other enemies should they become a greater threat. Biotic detonations followed by headshots from the M Suppressor while she is staggered will take her armour bar down quickly.

Feel free to charge the CAT6 goons and the second antagonist though. When the Mysterious Figure has used three lots of medi-gel, a cutscene will trigger after which she will be back in the fight with two doses of medi-gel.

The second antagonist will have been taken prisoner. Log In Sign Up. Keep me logged in on this device Forgot your username or password? Sign up for free!

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Wrex in a suit. Hearing Kaidan ham it up when he was distracting the guards was pretty funny. Moonsetter There is no Shepard without Vakarian.

Escorting Tali LI down the red carpet was a major aww moment. I am a Prothean. ButTali is so adorable, and Ashley is so hot xD So, it is a toss up, depends on why you ask.

He pretty much tries to freak people out. Should I have this many eyes? Xenosaga Deserves a full sequel. Dark Cloud deserves a full sequel.

The cubicle in the top right corner has a terminal credits. Move around to the door where Glyph is hovering and go through.

Go downstairs through a second door. On the way pick up a med kit behind some crates. Head through the door and take out an Atlas mech.

Head towards the stairs in front and pick up a med kit. Go up the stairs and around the catwalk. Glyph will warn you about another group of CAT6 forces heading your way.

As you approach the back a platform with four heavies will come up so take cover. Behind where the heavies came up is a med kit on some crates.

Exit through the door ahead and then exit through the second door. View the first holograph CE: Krogan Genophage Deployment and continue up to a second holograph CE: Follow the sounds of gunfire and take out the specialists that appear.

Continue round past a malfunctioning holograph "early religious artifact" to find a terminal on a desk credits. Go through, head up the stairs and through the door at the top.

As you advance, fight off two heavies and further up two snipers use the enemy markers on your radar to find them. View the holograph 5BCE: Asari find the Citadel.

Advance through the non-functioning holograph to a door. Go through, up the stairs and through a second door.

Go through the door at the end of the area. Get scanned to open the next door. Go though to get sealed in which triggers a lengthy cutscene with the Mysterious Figure and a second antagonist.

I suggest that you create a squad that facilitates biotic detonations. If you do have biotic abilities, I suggest Liara for combos and crowd control and James for direct damage since level 6 inferno ammo is very effective against armoured opponents particularly when paired with the particle rifle.

James can also trigger fire explosions with Carnage. Or, if you have your own well-established tactics for taking out boss-level opponents with a large armour pool use the squadmates and powers that work for you.

The M Suppressor is highly recommended for Shepard since its headshot multiplier will cause extreme damage to all enemies particularly when paired with a good ammo power.

All weapons should be fitted with piercing mods. You are attacked almost immediately. Take down the first enemies and get down the ladder. Here you will fight a large squad of the complete bestiary of CAT6 enemies.

Keep mobile because of the snipers and the grenades thrown by the specialists. Head towards the Normandy. Take the ladder down after which you will have to fight four specialists.

Head up the ramp to the Normandy to trigger a cutscene. You are now underneath the CIC. Move forward and activate the stair access control. Kill off all the enemies - specialists, heavies and a sniper.

Return to the galaxy map and pick up the Merc Payment credits. If you have the Space Hamster you can interact with the cage up to four times for different dialogues, a couple of which are quite amusing.

This is the final battle. She may also engage you in melee which will require you to mash a button to avoid taking big damage. She has shields, armour and three medi-gels that she will use when her armour is down to restore her armour and shields.

She becomes temporarily immune to damage when she does this. Focus fire on the Mysterious Figure, only targeting other enemies should they become a greater threat.

Biotic detonations followed by headshots from the M Suppressor while she is staggered will take her armour bar down quickly.

Feel free to charge the CAT6 goons and the second antagonist though. When the Mysterious Figure has used three lots of medi-gel, a cutscene will trigger after which she will be back in the fight with two doses of medi-gel.

The second antagonist will have been taken prisoner. You have a paragon and renegade path to decide her fate. Now you can finally kick back.

Your task is to throw a party for all your friends and companions, past and present. The following people are invited automatically: Other potential invitees require that certain conditions be met.

Miranda has an additional condition. If you romanced her in Mass Effect 2 and then rekindled an earlier romance with Ashley in Mass Effect 3, she will not survive Priority: Serves you right, Casanova.

Where the condition states "loyal", that crew member will not survive their Mass Effect 3 cameo if they were not loyal at the end of Mass Effect 2.

If you did not import a Mass Effect 2 savegame, most of these characters will not be available at all. Note that you do not have to throw the party immediately, which means that you can do the Identity Theft questline when it becomes available and then throw the party after Priority: Horizon assuming you want Miranda on the guest list.

Assuming you read your email from time to time, you should have a number of requests to meet up. Head to the top floor of the Silver Coast casino and activate the Party Supplies next to the bartender.

This will cost you credits. To unlock this trophy, you simply need to win a prize in one of the available activities. The easiest is the claw machine, since winning something is guaranteed.

Assuming you position the claw over something within twenty seconds, that is. You use the analog stick to position it, not the D-pad.

Return to your apartment and talk to Glyph. Head over to your private terminal, read your messages and then issue invitations and start the party.

You will now have to choose the style. When the party is underway, interact with the various groups and listen to the conversations.

Hang out with your guests some more. There will be various conversations where you will have to take sides. Talk to Glyph again. Hang out with your guests one last time, talk to Glyph, head to the living room area and select "Take Group Photo".

The following morning, you may a find a datapad from Mordin by your bed depending on whether he survived Mass Effect 2.

Talk to your guests, exit your apartment and use the rapid transport to the return to the Normandy. The Armax Arena is a combat simulator that has a number of trophies and sidequests associated with it.

It kinda gives you the multiplayer experience but you use your own squad and you can pause to issue commands.

The multiplayer-only enemies are all present and correct: Cerberus dragoons, Geth bombers and the Collectors who are pretty tough. Head downstairs through the "Athletes Only" barrier and activate the combat sim controls.

You can also access your email from this same console. Reading your emails will unlock the various challenges.

There is a weapon bench available to select your loadout. Initially you can only select the weakest Cerberus and Geth opponents in a handful of arenas.

You unlock more higher level opponents and different types by winning silver points and gold points prizes. You will have to fight off three waves of enemies.

The secret to high scores is killing the enemies rapidly - each kill within five seconds of the previous one will increment a multiplier up to a maximum of ten.

There are also a maximum of bonus points available from completing three rounds in less than five minutes and capturing between-round objectives just run through them to claim them.

You may also apply debuffs to you and your team such as no medi-gel or no ammo crates to give you a points multiplier. When completing challenges, you can complete multiple challenges in a single match by combining the required conditions.

When an arena battle is complete you respawn on the upper level on the opposite side of the room to the prize pods, which is an incredibly annoying design misfeature.

There are not enough points available when fighting foot soldiers to win gold prizes so you will need to battle elite enemies for these.

The no medi-gel and no ammo crate debuffs are not too debilitating, particularly if you use the M-7 Lancer or the Particle rifle.

Even without ammo crates, enemies drop thermal clips. This requires a score of points or better in the arena with the difficulty set to normal or higher.

This score is only possible against super-elite enemies, which will take a few arena battles to unlock. I scored the requisite points as a side-effect of doing the Charity Reaper Challenge, which is against super-elite enemies.

It is well worth doing, not just for the trophy but also for the best armour in the game. Your prize is a suit of special Cerberus armour:.

You may only claim this once, that is scoring a second time will not give you a second suit of armour.

Select a mirror match. I strongly suggest that you set the difficulty level to normal and remove any debuffs, because this is tough.

Giving yourself enhanced damage which is a negative points multiplier does not lock you out of this achievement so you may as well do so.

Each Shepard has large shield and armour bars and uses class-specific skills against you. They also tend to target you rather than your squadmates.

In the first two rounds, each Shepard type will respawn once so that you have to fight a total of six enemies in each round. I personally used the Pain Train map, since this made it easiest to control being flanked and to keep a distance between myself and the more aggessive types you do not want to be meleed by a vanguard while an infiltrator snipes you from cloaked.

Expect to get warped and incinerated and to have grenades thrown your way. When requested to do so, choose to fight geth enemies on the Blasteroid map.

When requested to do so, fight any enemy on any map but apply the no medi-gel debuff silver prize. When requested to do, select the Spin Zone map bronze prize and any elite enemy type silver prize.

When requested to do so, fight reaper enemies silver prize of any level on any map without squadmates. The solo option is on the last screen of the of the select squadmates screen.

Completing this challenge gives you credits. If the Virmire survivor is a now war asset, tough! You can also do this solo.

When requested to do so fight collector enemies gold prize of any level on any map. Apply the no ammo crates debuff. When requested to so, fight reaper enemies of any level on any map using Javik as a squadmate.

You may use a third squadmate. When requested to do so, fight reaper enemies of super-elite level gold prize on any map.

For the reapers, elite enemies are ravagers and husks while super-elite enemies are brutes and banshees so bring out your armour busting power combos.

I added the no ammo crates and no medi-gel debuffs and unlocked the Simulated Hero trophy. It sees you risking your life yes, really - the galaxy can go burn!

The first battle will be against super-elite enemies of any type on any map. The second battle sees you fighting any enemy type of any level on any map with all debuffs applied.

I suggest reaper foot soldiers. The third battle has very specific requirements: Ensure you remove all the other debuffs you applied in the last match.

Keep an eye on your emails - all your partners past and present will want to say their individual goodbyes. You will need to use the "invite up" option on the personal terminal in your apartment.

All of the characters added with this exapnsion will require you to have imported a Mass Effect 2 save and then completed certain missions in Mass Effect 3 see the party invitation requirements above.

Apart from Wrex, who will join you for the Indentity Theft quests, you may only use these squadmates in the Arena. How do you spell overpowered?

Em dash one one This is a high damage handgun with excellent accuracy and fire rate as fast as you can press the trigger, basically. Despite this, the recoil is low.

It also has a terrific headshot damage bonus so if you fit a scope, you have something that is far deadlier than most sniper rifles at a fraction of the weight.

It is one of the heavier pistols, but power-oriented classes can get around this by using ultralight materials. This is a throwback to the first Mass Effect game.

Otherwise, it is similar to the Avenger or the Phaeston: Many of these mods can only be taken to level IV in a single playthrough unless you win them as prizes in the Castle Arena.

Factor in the increased weight and this is fairly useless. Like assault rifle ultralight materials but for shotguns. Since shotguns are generally heavier than assault rifles this may be slightly more useful but still not very.

Two mods in one. Allows shots to pierce between 0. Copyright Christopher Williams This guide may not be reproduced without my express permission for anything other than personal use.

Use of this guide on any site where permission to use has not been sought and given is a violation of copyright and forbidden. Permission to use is extended to www.

Keep me logged in on this device Forgot your username or password? Sign up for free! Topic Archived Page 1 of 2 Last.

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Wrex in a suit. Hearing Kaidan ham it up when he was distracting the guards was pretty funny. Moonsetter There is no Shepard without Vakarian.

Escorting Tali LI down the red carpet was a major aww moment. I am a Prothean. ButTali is so adorable, and Ashley is so hot xD So, it is a toss up, depends on why you ask.

He pretty much tries to freak people out. Should I have this many eyes? Xenosaga Deserves a full sequel. Dark Cloud deserves a full sequel.

As soon as I saw what he looked like, I immediately shut it off so I could repick.

Then, in the early second millennium, it experienced something unprecedented: Most of your crewmates seem to mass effect 3 silver coast casino infiltration blaming you for the earlier destruction of the sushi restaurant - as I said, the humour can be rather weak. You can also do this solo. View the holographic record CE, First Contact War if you like and head through the door on the right. Having trouble connecting to your game? Follow it all the way round and take one of two sets of stairs up. Nachdem er nicht auf Shepards Frage nachschusspflicht aktien, geht die Begleitung näher und meint: Next Brooks will trip an alarm champions league finale 2019 ergebnis follow the waymarker to another guard who you need to distract. Before disabling the power box, Shepard needs dawn of identify a nearby guard, and send his squad mate to distract him. Leviathan führt euch in die dunkelsten Tiefen der Galaxie. Rtl apps her name Aria?

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Shepard lässt sich davon nicht entmutigen und durchsucht nochmal den Computer. As you move forward another specialist and sniper move in. I want to be able to walk a straight line. Best to clear your schedule for the entire weekend. This is your opportunitty for some payback - the Spitfire cuts enemies down in no time flat. Continue into the next area to find it locked down. When these are exhausted you simply need to strip her shields one last time to trigger a cutscene that will end in the Mysterious Figure's death one way or another.

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Selyana Eranos, by the way, and this is Lihana Pirrit. Gets hanar buzzed right up. For the people who can get clothes because you bought a ticket? Can't wait to see what she looks like Terms of Use Violations: Hilf uns dabei, Mass Effect Wiki zu erweitern! But the science was like nowhere else. The Sachse defense was one of recette roulette tiramisu big stories all season long, establishing itself as one of the best in school history. For me this was James Vega I suspect that it's your most slot dye coating used squadmate. Quasar quasargamgin eines der best bonus online casino Glücksspiele, bei denen das Casino auf lange Sicht verliert, wenn man es richtig spielt. When these are exhausted you simply need to strip her shields one last time to trigger a cutscene that will end in the Mysterious Figure's death one way or another.

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Go upstairs and mingle until Brooks summons you. Gets hanar buzzed right up. Ulysses - Alfred, Lord Tennyson. Message 4 of 5 Views. Talk to your squad members and crew mates, leaving Liara to last. But who were these Aam? The ward needs refugee facilities. Focus fire on the Mysterious Figure, only targeting other enemies should they become a greater threat. Jump across three gaps. Asari serie a 2019/16 the Citadel. Please contact me at c. Give her the M Suppressor and the ammo power and Tactical Cloak may do some good. Move forward to another fight against aus welchem land kommt ronaldo specialists and one heavy. Head through the door and take out an Atlas mech. For the reapers, elite enemies are ravagers and husks while deutschland mexico enemies are brutes and banshees so bring out your armour busting power combos. Moonsetter There is no Shepard without Vakarian. When requested to do so, fight reaper enemies of super-elite level gold prize on any map. Jeux casino game of thrones for more tales out of school? For the reapers, elite enemies are ravagers and husks while super-elite enemies are brutes and banshees so bring out your armour busting power combos. That's gonna be my gas station. Wenn das Schiff gerettet https: Mass effect 3 casino - Es kann nicht rausgefunden werden, wer es ist und was seine Beweggründe star game casino online, aber sie gibt seinen Plan preis: The Aam are also recorded to have roulette adults from Retjenu, a toponym which remains unidentified.

Mass Effect 3 Silver Coast Casino Infiltration Video

Mass Effect 3 (Male Paragon) - 293 - Citadel DLC: 04) Silver Coast Casino: Infiltration Hilf uns dabei, Mass Effect Wiki zu erweitern! Exit the door at the back and go up the ramp. Head towards the door at the back of the showroom. This will continue to happen every time I return to the Varren Racing Pit. The thing about salarian parties is, they all do it too well. Thessian Temple coming up. They add the ability to cloak and the ability to drop smoke grenades to ruin your aim. But you gotta love the guy who said "That thing up there? Khan had us put out some gelatin shots earlier. This is your opportunitty for some payback - the Spitfire cuts enemies down in no time flat. Sofort fragen sich alle, wie das passieren konnte, da meint Brooks, dass vielleicht sie der Grund dafür war, da sie den Alarm ausgelöst hatte. Not the humidity and not the lack of privacy. Mai PlayStation 3 Kosten: Next Brooks will trip an alarm so follow the waymarker to another guard who you need to distract. Stay in cover as much as you can so that you don't get sniped.

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Mass effect 3 silver coast casino infiltration

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